Exemplos do corpo de texto para Human-Computer Interaction
1. Sara Kiesler, professor of computer science and human–computer interaction at Carnegie Mellon University who was not involved in the study, said the results of the study are encouraging but not completely convincing.
2. The Desktop Hindi Speech Recognition Technology developed by the IBM India Software Lab in collaboration with Centre for Development of Advanced Computing (C–DAC) would provide a natural interface for human–computer interaction.
3. The joystick‘s translation of human movement into machine movement elegantly satisfies what Ben Bederson, the director of the Human–Computer Interaction Lab at the University of Maryland, calls the three virtues of an input device, or device that feeds information to a machine÷ simplicity, efficiency and control.
4. "Above all, we will focus our investments on five core research projects including nano materials and human computer interaction." Micro–systems, environmental technologies and physiological activating systems are other areas KIST is cultivating as its key research projects, which it believes will contribute to raise national science and technology to global standards.
5. While Front Pages builds an overall image from hundreds of small ones, Newsmap reveals The Big Picture through a site devoid of photographic imagery – instead using a "Treemap visualization algorithm" to represent global news coverage as gathered by the Google News aggregator. (A Treemap is defined by the Human–Computer Interaction Lab of the University of Maryland as, "a space–constrained visualization of hierarchical structures." In undereducated terms, the Newsmap Treemap is, "a bunch of colored rectangles that can reveal patterns in news coverage.") On loading the homepage, the visitor is presented with just that, a screen filled with rectangles – rendered in various sizes, colors, and locations, to denote the importance (or perhaps ‘popularity‘ would be a more accurate term), category (world, sports, business, etc.) and vintage (brighter colors denote newer items) of the stories they represent.